Learning card
Hunting for media stereotypes
This activity is based on analysing stereotypes (for example, of genders or classes) present in the media.
- Animation
- Media
- Movies
- Photo
- Social Media
- Video
- Videogames
- Youtube
PRODUCTION
- To create and modify written productions
- To use writing software and apps
- To create and modify drawings and designs
- To use drawing and design tools
CONTENT MANAGEMENT
- To search, select, and download
NARRATIVE AND AESTHETICS
- To understand the story, storytelling, etc.
IDEOLOGY AND ETHICS
- To recognize and describe
- To take action and to apply
- Social Sciences
- English
- Spanish
- Italian
Structure
- 10-13
- 14-16
- 17-18
- Computers
- Internet
Process
- What social stereotypes do media spread?
- Do social stereotypes spread over different media?
- How can these social stereotypes be countered?
The teacher selects and presents a social stereotype transmitted by the media (for example, stereotypes of women in videogames, commented on YouTube videos such as Anita Sarkeesian's videos) that serves as a context for the teaching activity (30’).
The students, in small groups of between two and three students, work on the stereotype that the teacher tells them about or they select a stereotype on which to work freely. They look for examples in the media (30’).
Point out to the students the importance of enriching the story with different sources.
Each group analyses the stereotype and its possible variants. The groups gather more information about the analysed topic (30’).
Each group produces a poster about the analysed stereotype, including images, key concepts, texts, etc. An exhibition can be set up with all the works on the representation of stereotypes in the media (30’).
The teacher should evaluate:
- The ability to understand the development and sequence of the activity;
- Planning and organization of the work team;
- The ability to identify a social stereotype present in the media;
- The wealth of sources used to expand the information;
- The capacity for synthesis and verbal and graphic expression for the final piece;
We suggest using a rubric to evaluate the activity.
Anita Sarkeesian: “Tropes vs Women in videogames”
https://www.youtube.com/watch?v=DeDPicJxpHg
Ruth Contreras. Universitat de Vic (Spain), ruth.contreras@uvic.cat
Óliver Pérez. Universitat Pompeu Fabra-Barcelona (Spain), oliver.perez@upf.edu
- Animation
- Media
- Movies
- Photo
- Social Media
- Video
- Videogames
- Youtube